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Produkte zum Begriff Programming:


  • Joomla! Programming
    Joomla! Programming

    When you master Joomla! programming, you can customize websites in ways that simply aren’t possible by tweaking parameters or installing someone else’s extensions. Now, there’s an authoritative, “soup-to-nuts” programming guide for every Joomla! user: from beginners with no Joomla! development experience to long-time coders seeking a quick start with Joomla!’s powerful new versions, 1.6, 1.7, and 2.5.   Joomla!™ Programming presents proven best practices for getting the job done right. Written by Mark Dexter and Joomla! design architect Louis Landry (who wrote much of the new Joomla! framework), the text is packed with detailed examples and sample code, in-depth reference-style explanations available nowhere else, and fascinating sidebars revealing why Joomla! works the way it does.   Both a tutorial and reference, this title brings together step-by-step instructions for everything from simple tasks (such as template overrides) to cutting-edge techniques involving components, MVC, and the Joomla! framework. You’ll learn how to  View Joomla! from a programmer’s perspective Extend Joomla! with layout overrides, plugins, and modules Take full advantage of Joomla!’s improved new MVC implementation Build front-end and back-end components, from start to finish Secure your websites with Joomla!’s powerful, flexible new Access Control Lists Work with databases and use the new JDatabaseQuery to write complex queries Program Joomla! with JavaScript via the lightweight MooTools framework Develop custom category structures for your own websites and extensions Enable one-click updates for your own custom extensions Use the Joomla! platform as an application framework  All example code, updates, and more information on Joomla! programming are available at the companion website, joomlaprogrammingbook.com.

    Preis: 22.46 € | Versand*: 0 €
  • Programming Windows
    Programming Windows

    Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his classic Programming Windows—one of the most popular programming books of all time—to show developers how to use existing skills and tools to build Windows 8 apps. Programming Windows, Sixth Edition focuses on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book also provides C++ code samples. The Sixth Edition is organized in two parts: Part I, “Elementals,” begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, templates, asynchronous processing, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls. Part II, “Specialties,” explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. These include multitouch, bitmap graphics, interfacing with share and search facilities, printing, working with the sensors (GPS and orientation), text, obtaining input from the stylus (including handwriting recognition), accessing web services, calling Win32 and DirectX functions, and bringing your application to the Windows 8 app store.

    Preis: 22.46 € | Versand*: 0 €
  • Programming Windows
    Programming Windows

    Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his classic Programming Windows—one of the most popular programming books of all time—to show developers how to use existing skills and tools to build Windows 8 apps. Programming Windows, Sixth Edition focuses on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book also provides C++ code samples. The Sixth Edition is organized in two parts: Part I, “Elementals,” begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, templates, asynchronous processing, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls. Part II, “Specialties,” explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. These include multitouch, bitmap graphics, interfacing with share and search facilities, printing, working with the sensors (GPS and orientation), text, obtaining input from the stylus (including handwriting recognition), accessing web services, calling Win32 and DirectX functions, and bringing your application to the Windows 8 app store.

    Preis: 29.95 € | Versand*: 0 €
  • Programming Pearls
    Programming Pearls

    When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

    Preis: 27.81 € | Versand*: 0 €
  • Was genau bewirkt Volatile in der Concurrent Programming?

    Volatile ist ein Schlüsselwort in der Concurrent Programming, das angibt, dass eine Variable von mehreren Threads gleichzeitig gelesen und geschrieben werden kann. Es stellt sicher, dass Änderungen an der Variable sofort für alle Threads sichtbar sind und verhindert bestimmte Optimierungen des Compilers, die zu inkonsistenten Ergebnissen führen könnten. Volatile wird häufig verwendet, um Variablen zu kennzeichnen, die von mehreren Threads gemeinsam genutzt werden, aber keine atomaren Operationen erfordern.

  • Lohnt es sich, "The C Programming Language" zu lernen?

    Ja, es lohnt sich, "The C Programming Language" zu lernen, da C eine weit verbreitete und mächtige Programmiersprache ist. Sie wird in vielen Bereichen der Softwareentwicklung eingesetzt und bietet eine solide Grundlage für das Verständnis von Programmierung und Algorithmen. Das Buch selbst gilt als ein Klassiker und bietet eine umfassende Einführung in die Sprache.

  • Wie lautet die deutsche Übersetzung für "procedural programming language"?

    Die deutsche Übersetzung für "procedural programming language" lautet "prozedurale Programmiersprache".

  • Was sind die Unterschiede zwischen Extreme Programming und Scrum?

    Extreme Programming (XP) und Scrum sind beide agile Softwareentwicklungsmethoden, aber sie haben einige Unterschiede. XP legt den Schwerpunkt auf technische Praktiken wie kontinuierliche Integration und Testgetriebene Entwicklung, während Scrum sich mehr auf das Projektmanagement konzentriert. XP hat auch eine stärkere Betonung der Teamkommunikation und Zusammenarbeit, während Scrum eine klar definierte Rollenverteilung und Struktur hat.

Ähnliche Suchbegriffe für Programming:


  • Programming Pearls
    Programming Pearls

    When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

    Preis: 20.32 € | Versand*: 0 €
  • Programming ML.NET
    Programming ML.NET

    The expert guide to creating production machine learning solutions with ML.NET! ML.NET brings the power of machine learning to all .NET developers and Programming ML.NET helps you apply it in real production solutions. Modeled on Dino Esposito's best-selling Programming ASP.NET, this book takes the same scenario-based approach Microsoft's team used to build ML.NET itself. After a foundational overview of ML.NET's libraries, the authors illuminate mini-frameworks (ML Tasks) for regression, classification, ranking, anomaly detection, and more. For each ML Task, they offer insights for overcoming common real-world challenges. Finally, going far beyond shallow learning, the authors thoroughly introduce ML.NET neural networking. They present a complete example application demonstrating advanced Microsoft Azure cognitive services and a handmade custom Keras network showing how to leverage popular Python tools within .NET.14-time Microsoft MVP Dino Esposito and son Francesco Esposito show how to:Build smarter machine learning solutions that are closer to your user's needsSee how ML.NET instantiates the classic ML pipeline, and simplifies common scenarios such as sentiment analysis, fraud detection, and price predictionImplement data processing and training, and productionize machine learningbased software solutionsMove from basic prediction to more complex tasks, including categorization, anomaly detection, recommendations, and image classificationPerform both binary and multiclass classificationUse clustering and unsupervised learning to organize data into homogeneous groupsSpot outliers to detect suspicious behavior, fraud, failing equipment, or other issuesMake the most of ML.NET's powerful, flexible forecasting capabilitiesImplement the related functions of ranking, recommendation, and collaborative filteringQuickly build image classification solutions with ML.NET transfer learningMove to deep learning when standard algorithms and shallow learning aren't enoughBuy neural networking via the Azure Cognitive Services API, or explore building your own with Keras and TensorFlow

    Preis: 37.44 € | Versand*: 0 €
  • Programming ML.NET
    Programming ML.NET

    The expert guide to creating production machine learning solutions with ML.NET! ML.NET brings the power of machine learning to all .NET developers and Programming ML.NET helps you apply it in real production solutions. Modeled on Dino Esposito's best-selling Programming ASP.NET, this book takes the same scenario-based approach Microsoft's team used to build ML.NET itself. After a foundational overview of ML.NET's libraries, the authors illuminate mini-frameworks (ML Tasks) for regression, classification, ranking, anomaly detection, and more. For each ML Task, they offer insights for overcoming common real-world challenges. Finally, going far beyond shallow learning, the authors thoroughly introduce ML.NET neural networking. They present a complete example application demonstrating advanced Microsoft Azure cognitive services and a handmade custom Keras network showing how to leverage popular Python tools within .NET.14-time Microsoft MVP Dino Esposito and son Francesco Esposito show how to:Build smarter machine learning solutions that are closer to your user's needsSee how ML.NET instantiates the classic ML pipeline, and simplifies common scenarios such as sentiment analysis, fraud detection, and price predictionImplement data processing and training, and productionize machine learningbased software solutionsMove from basic prediction to more complex tasks, including categorization, anomaly detection, recommendations, and image classificationPerform both binary and multiclass classificationUse clustering and unsupervised learning to organize data into homogeneous groupsSpot outliers to detect suspicious behavior, fraud, failing equipment, or other issuesMake the most of ML.NET's powerful, flexible forecasting capabilitiesImplement the related functions of ranking, recommendation, and collaborative filteringQuickly build image classification solutions with ML.NET transfer learningMove to deep learning when standard algorithms and shallow learning aren't enoughBuy neural networking via the Azure Cognitive Services API, or explore building your own with Keras and TensorFlow

    Preis: 37.44 € | Versand*: 0 €
  • WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL
    WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

    Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.   You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.   You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.   Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards• How <canvas> and basic WebGL functions work together to deliver 3D graphics• Shader development with OpenGL ES Shading Language (GLSL ES)• 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective• Achieving greater realism through lighting and hierarchical objects• Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more• Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings   This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

    Preis: 22.46 € | Versand*: 0 €
  • Wie sieht die Zukunft des Studiums für Game Programming aus?

    Die Zukunft des Studiums für Game Programming sieht vielversprechend aus. Mit dem stetigen Wachstum der Videospielindustrie werden immer mehr Fachkräfte im Bereich Game Programming benötigt. Es ist zu erwarten, dass die Studiengänge in diesem Bereich weiter ausgebaut und spezialisiert werden, um den steigenden Anforderungen gerecht zu werden. Zudem werden neue Technologien und Trends wie Virtual Reality und Augmented Reality voraussichtlich in die Studieninhalte integriert werden.

  • Was denken Sie als Fachinformatiker über The Art of Computer Programming (TAOCP)?

    Als Fachinformatiker halte ich 'The Art of Computer Programming' von Donald Knuth für ein absolut essentielles Werk in unserer Branche. Es ist eine umfassende und tiefgründige Abhandlung über Algorithmen und Datenstrukturen, die für jeden Informatiker von unschätzbarem Wert ist. Knuths Werk hat einen enormen Einfluss auf die Entwicklung der Informatik gehabt und wird auch heute noch als Standardreferenz in der Branche angesehen. Es erfordert zwar eine gewisse Geduld und Konzentration, um das Werk zu studieren, aber die darin enthaltenen Konzepte und Techniken sind von unschätzbarem Wert für die Lösung komplexer Probleme in der Informatik.

  • Was sind die grundlegenden Funktionen und Vorteile einer API (Application Programming Interface) in der Softwareentwicklung?

    Eine API ermöglicht es Entwicklern, auf vordefinierte Funktionen und Daten zuzugreifen, ohne den internen Code einer Anwendung zu kennen. Sie fördert die Interoperabilität zwischen verschiedenen Systemen und erleichtert die Integration von Drittanbieterdiensten. APIs ermöglichen auch die Wiederverwendung von Code, beschleunigen die Entwicklung von Anwendungen und verbessern die Skalierbarkeit.

  • Wie viel würde ich bezahlt bekommen bei einer Ausbildung bei SAE Institute München für das Game Programming Diploma?

    Die Vergütung für eine Ausbildung beim SAE Institute München variiert je nach Ausbildungsvertrag und individuellen Vereinbarungen. Es ist am besten, direkt mit dem SAE Institute Kontakt aufzunehmen, um Informationen über die genaue Höhe der Vergütung für das Game Programming Diploma zu erhalten.

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